﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace IndirectX.D3DCompiler
{
    public class ShaderSignature
    {
        public static ShaderSignature GetInputSignature(ShaderBytecode bytecode)
        {
            return new ShaderSignature();
        }

        public void Dispose()
        {
        }
    }
}
